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RULES·WHITE DWARF 297

Berserk!

September 2004·p. 74

THE SHORT VERSION

Psychoreactive contamination turns an ordinary victory-points battle into a test of control. Each unit checks whether it can act normally or must advance towards the closest enemy and attempt an assault. Even troops normally insulated from Leadership effects can be caught by the atmosphere. Players must account for their own army’s unreliable behaviour as well as exploit the opponent’s loss of restraint.

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Find this article in White Dwarf 297, p. 74.

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