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RULES·WHITE DWARF 297

Armoured Fury

September 2004·p. 78

THE SHORT VERSION

Goarmall III’s underground rail tunnels allow vehicles to appear unexpectedly across the battlefield. Both armies consist entirely of selections with Armour Values, freeing them from the usual force-organisation limits. Any chosen vehicles may use Deep Strike to represent emerging from the Ork tunnel network. The six-turn victory-points battle tests how commanders exploit that unusual mobility without dependable arrival positions.

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Find this article in White Dwarf 297, p. 78.

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