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RULES·WHITE DWARF 293

Mirkwood Elves

May 2004·pp. 118–119

THE SHORT VERSION

Matthew Ward expands a Mirkwood army with Thranduil, Captains, ordinary warriors, Sentinels and Taurdirim. Spears can support allies or be used defensively, while cloaks reward careful use of cover. Sentinels supply exceptional archery and a pre-game move; Taurdirim remain steadfast around their chosen hero. Thranduil combines strong combat ability with two defensive spells. The author explicitly requires opponent consent for these optional additions.

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Find this article in White Dwarf 293, pp. 118–119.

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