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RULES·WHITE DWARF 293

Reclaim the Relics

May 2004·p. 61

THE SHORT VERSION

Four scattered relic markers force both armies to divide their attention between combat and occupation. Their variable value remains unknown until the end, while each player also nominates an enemy character as a bonus target. Restricted reserve options and ordinary victory points leave several routes to success. The six-turn mission underpins the Witch Hunters versus Tau report but can be played by other forces.

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Find this article in White Dwarf 293, p. 61.

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