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RULES·WHITE DWARF 291

To the Walls!

March 2004·pp. 122–123

THE SHORT VERSION

Boromir and Beregond shelter in a ruined fort after escaping an Orc ambush, hoping Faramir’s mounted reinforcements arrive in time. Loaded but uncrewed trebuchets offer single emergency shots, and roaming Trolls obey whichever side holds priority. Decayed walls and fragile walkways make the terrain part of the struggle. The Evil side must kill two Good heroes before its force is reduced too far.

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Find this article in White Dwarf 291, pp. 122–123.

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