RulesWD 291 · pp. 44–49
Jervis Johnson presents the Burning Death Speed Freeks list and explains why Epic uses specific army organisations rather than one continually expanding generic list. Background and profiles introduce Mekboy bike leaders, protected Speedstas and fast Trukks. Formations can grow in size and add specialised support, but every slow unit needs suitable transport. The list models an army built around mobility while remaining usable with other appropriate Ork collections.
EpicOrks
RulesWD 291 · p. 57
An attacker must disrupt every summoning circle before the defenders finish opening a gateway to the Warp. Ritual units remain in formation and sacrifice movement and shooting while protected by the gathering energies. Sentries, reserves and a variable game length create an uncertain approach and deadline. The accompanying battle adapts the Daemonhunters mission to Necrons attacking Slaaneshi intruders, showing how its premise can suit other factions.
Warhammer 40,000Chaos Space Marines
RulesWD 291 · pp. 122–123
Boromir and Beregond shelter in a ruined fort after escaping an Orc ambush, hoping Faramir’s mounted reinforcements arrive in time. Loaded but uncrewed trebuchets offer single emergency shots, and roaming Trolls obey whichever side holds priority. Decayed walls and fragile walkways make the terrain part of the struggle. The Evil side must kill two Good heroes before its force is reduced too far.
Middle-earth Strategy Battle GameGondor