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RULES·WHITE DWARF 291

Stop the Ritual

March 2004·p. 57

THE SHORT VERSION

An attacker must disrupt every summoning circle before the defenders finish opening a gateway to the Warp. Ritual units remain in formation and sacrifice movement and shooting while protected by the gathering energies. Sentries, reserves and a variable game length create an uncertain approach and deadline. The accompanying battle adapts the Daemonhunters mission to Necrons attacking Slaaneshi intruders, showing how its premise can suit other factions.

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Find this article in White Dwarf 291, p. 57.

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