The Siege of Gondor: Designer’s Notes
March 2004·pp. 138–143
THE SHORT VERSION
Mat Ward explains why the supplement extends beyond Minas Tirith to cover the wider struggle along the Anduin. Linked scenarios follow individual characters and gradually introduce siege mechanics. Existing rules are expanded with more destructible structures, towers, engines and revised assault equipment rather than replaced wholesale. New heroes and warriors support both siege and open battles, while an appendix returns to Helm’s Deep with refreshed scenarios and demolition rules.
FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 291, pp. 138–143.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.