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RULES·WHITE DWARF 291

The Siege of Minas Tirith: Grand Siege Scenario

March 2004·pp. 124–125

THE SHORT VERSION

Gandalf’s defenders must hold the city through a twelve-turn assault. Mordor can win by establishing enough warriors inside the defences or combining other objectives, while the Witch-king may leave when Rohan arrives. Both armies fight on despite losses. A points-match version allows new forces to attempt the siege, with different attacker and defender budgets and specified assault equipment.

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Find this article in White Dwarf 291, pp. 124–125.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.