PaintingWD 291 · pp. 18–21
Matt Parkes builds elaborate heraldry from simple construction lines, explaining how repeated fleur-de-lys and interwoven borders become manageable patterns. Darkened red and blue cloth supports bright yellow detail without competing with the Hippogryph’s muted natural colours. Separate demonstrations cover the shield, cloak, reins, lance and pennant. Premixed highlights and careful repairs keep the many repeated designs consistent across the finished king.
Warhammer Fantasy BattlesBretonnia15 paint colours
PaintingWD 291 · pp. 40–41
The converted Typhus receives green armour shaded with a reddish brown and highlighted through warmer tones. Glazes recover colour after pale highlights, while several inks make the face appear unhealthy. Warm brass contrasts with the armour, and striped blood, pale bone spikes and a bright Nurgle symbol finish the details. Tammy describes experimentation and observation as the sources of the scheme rather than following a fixed recipe from the outset.
Warhammer 40,000Death Guard23 paint colours
RulesWD 291 · pp. 122–123
Boromir and Beregond shelter in a ruined fort after escaping an Orc ambush, hoping Faramir’s mounted reinforcements arrive in time. Loaded but uncrewed trebuchets offer single emergency shots, and roaming Trolls obey whichever side holds priority. Decayed walls and fragile walkways make the terrain part of the struggle. The Evil side must kill two Good heroes before its force is reduced too far.
Middle-earth Strategy Battle GameGondor