CommunityWD 477 · pp. 4–7
Readers describe the value of painting as a creative and relaxing activity, with personal accounts of returning to the hobby. Galleries and questions range from Khârn and psychic power to a vivid phoenix, showing how individual stories and practical advice can renew a collection.
Warhammer 40,000Age of Sigmar33 paint colours
CommunityWD 477 · pp. 8–11
Andy Clark contrasts open-ended sandboxes, prewritten progression systems and branching stories. Starting with a few evocative places and accommodating each faction gives players room to create events together, while Crusade or Path to Glory can provide a useful additional layer without dictating the campaign’s entire structure.
Warhammer 40,000Age of Sigmar
LoreWD 477 · pp. 74–81
The War Hounds’ transformation under Angron leads from brutal Great Crusade warfare to Heresy, Skalathrax and the fragmentation of the Legion. Khârn and later warbands reveal how the Butcher’s Nails and Khorne’s demands hollow out brotherhood, leaving warriors driven toward slaughter even when their victims are allies.
Warhammer 40,000The Horus HeresyWorld Eaters