CommunityWD 430 · pp. 4–21
May’s releases bring the Idoneth Deepkin, Chaos Chosen footballers and technologically advanced Van Saar to the fore. News also introduces Gang War 3, forthcoming fantasy roleplaying and the month’s novels, showing how new miniatures connect with an expanding collection of games and stories.
Age of SigmarWarhammer 40,000
RulesWD 430 · pp. 100–106
Two rival Tzeentch sorcerers fight through lesser daemons on a dedicated board printed on the back cover. A shared structure of spell actions, attacks and a replenishing Destiny Pool makes resource management central: dice spent on ambitious magic are no longer available to dispel the enemy’s response.
Age of SigmarDisciples of Tzeentch
RulesWD 430 · pp. 108–113
Temporary coalitions of bounty hunters become a playable gang through selectable fighter profiles, ranked skill access and unusual equipment opportunities. House Legacies retain links to former gangs, while tailored campaign rewards and restrictions encourage a diverse collection of models that still operates as a coherent hunting band.
NecromundaVenators