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RULES·WHITE DWARF 524

Joint Ops: Escape the Submersible

May 2026·pp. 98–101

THE SHORT VERSION

This solo or cooperative Gallowdark mission puts a kill team inside a sinking Ork submarine after planting demolition charges. Shooting can puncture the hull, breached compartments fill with water and flooding spreads through connected rooms, so killing a guard may also shorten the time available to escape. Operatives can spend precious actions draining rooms or using escape pods; once the total flooding reaches its limit the vessel implodes, and success requires at least half the team to have escaped.

Back to the original

Find this article in White Dwarf 524, pp. 98–101.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.