LoreWD 524 · pp. 2–7
The Collegiate Arcane trains gifted humans to control dangerous realm-magic and channels that expertise into Sigmar’s armies. Its eight Colleges draw elemental motes from the world around them, so even a wizard far from their native realm can find the energies needed for healing, deception, metalworking or destructive battle spells. Masters of Combat Arcana supplement scholarly training with practical wards and counter-spells suited to the front line.
Age of SigmarCities of Sigmar
LoreWD 524 · pp. 6–7
Practised battle spells can become instinctive, while grimoires preserve complex invocations and help a wizard prepare unfamiliar magic in advance. The Colleges also stage dangerous contests suited to their disciplines: Bright College apprentices endure fiery trials in the Crucible, whereas Grey Wizards seek victory through illusions that can imprison an unwary mind. A short scene illustrates the lesson as Blissa abandons a failing shield, sidesteps a sorcerer’s attack and kills him with conjured fire-serpents.
Age of SigmarCities of Sigmar
RulesWD 524 · pp. 8–14
This Cities of Sigmar hero creator builds a custom Collegiate Mage for Path to Glory, with permission required to bring the character into other games. Apprentice, advanced and archmage budgets determine the available destiny points and game points; a basic human wizard then gains an origin, an optional flaw, a bespoke spell, a companion and further upgrades. Flaws deliberately free points for other strengths, making a frail or reckless eccentric as viable a starting concept as a disciplined battlefield specialist.
Age of SigmarCities of Sigmar