LoreWD 524 · pp. 2–7
The Collegiate Arcane trains gifted humans to control dangerous realm-magic and channels that expertise into Sigmar’s armies. Its eight Colleges draw elemental motes from the world around them, so even a wizard far from their native realm can find the energies needed for healing, deception, metalworking or destructive battle spells. Masters of Combat Arcana supplement scholarly training with practical wards and counter-spells suited to the front line.
Age of SigmarCities of Sigmar
RulesWD 524 · pp. 8–14
This Cities of Sigmar hero creator builds a custom Collegiate Mage for Path to Glory, with permission required to bring the character into other games. Apprentice, advanced and archmage budgets determine the available destiny points and game points; a basic human wizard then gains an origin, an optional flaw, a bespoke spell, a companion and further upgrades. Flaws deliberately free points for other strengths, making a frail or reckless eccentric as viable a starting concept as a disciplined battlefield specialist.
Age of SigmarCities of Sigmar
RulesWD 524 · p. 11
A modular spell builder lets the player decide whom a custom Battlemage targets, how far the spell reaches and what effects it combines. Damage, healing, concealment, slowed movement, flight and weapon enhancements carry different destiny-point costs, while choosing a harder casting value can recover points. The resulting ability is recorded on a blank spell template and given a name and background that suit the mage’s personality.
Age of SigmarCities of Sigmar