Arcane Duel: Spell and Arena Cards
May 2026·Unnumbered card insert
THE SHORT VERSION
Seven double-sided spell cards provide fourteen possible spells, with only the randomly exposed sides used in a game. Direct attacks compete with ways to steal or replenish power dice, force movement, prevent a rival’s next move or exploit proximity; some powerful choices also risk the caster’s reserves or give the opponent a chance to reposition them. Two additional reference faces explain the arena zones, keeping the board’s defensive, restorative and hazardous effects close at hand.
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Find this article in White Dwarf 524, Unnumbered card insert.
The unnumbered game-card section follows printed page 126 in White Dwarf 524, May 2026.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.