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RULES·WHITE DWARF 524

Arcane Duel Arena

May 2026·p. 19

THE SHORT VERSION

The arena’s zones add a positional contest to Arcane Duel. Warding zones and the anti-magic aura restore access to locked spells, life-giving spaces replenish dice, and the central nexus increases the harm inflicted by successful attacks. Distortion fields drain reserves, while ley lines move either wizard, allowing a player to displace a rival from a protective position or force them towards danger.

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Find this article in White Dwarf 524, p. 19.

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