RulesWD 522 · pp. 32–36
A mission normally intended for four players is adapted by giving each commander two deployment zones and removing some warp-rift locations. Priority targets change as units die, while the portals can move a force directly into melee without granting a charge. The changes preserve the hunt’s mobility and uncertainty with only two competing armies.
Warhammer 40,000
RulesWD 522 · pp. 58–59
A first encounter for growing armies rewards early penetration of enemy territory, sustained objective control and the destruction of important enemy assets. The accompanying advice stresses flexible units: a small force must combine mobility, holding power and answers to monsters and vehicles without offering the opponent an easy collection of valuable targets.
Warhammer 40,000
RulesWD 522 · pp. 72–77
A Legends Army of Renown brings all four Death factions under Nagash’s personal command. It replaces their normal faction rules with shared traits, enhancements, a broad spell lore and a bespoke warscroll for the Great Necromancer. Nagash must lead, the roster otherwise uses non-unique Death units and the article explicitly excludes these Legends rules from competitive matched-play events.
Age of SigmarSoulblight Gravelords