The Wildcards — House Orlock
February 2026·p. 45
THE SHORT VERSION
Luke’s Orlocks are led by a gambler whose need for protection explains his gang-building. Individual equipment choices become running jokes: a frightening arc hammer proves unreliable, while a previously unarmed Juve acquires One Punch and makes his unlikely bare-handed approach a celebrated part of the campaign.
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Find this article in White Dwarf 521, p. 45.
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