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RULES·WHITE DWARF 520

Thousand Sons: Enemy Groups and Cards

January 2026·pp. 37–47

THE SHORT VERSION

Threat tables assemble groups from expendable guardsmen and Tzaangors through Rubric Marines, Terminators and sorcerers to a two-stage Helbrute. Individual cards define movement priorities and surge effects, with spellcasters disrupting Marine abilities and the largest opponent becoming a different threat after its first stage is defeated.

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Find this article in White Dwarf 520, pp. 37–47.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.