Thousand Sons: Enemy Groups and Cards
January 2026·pp. 37–47
THE SHORT VERSION
Threat tables assemble groups from expendable guardsmen and Tzaangors through Rubric Marines, Terminators and sorcerers to a two-stage Helbrute. Individual cards define movement priorities and surge effects, with spellcasters disrupting Marine abilities and the largest opponent becoming a different threat after its first stage is defeated.
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Find this article in White Dwarf 520, pp. 37–47.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.