The Future of Warfare
January 2026·pp. 4–6
THE SHORT VERSION
Product developer Rich contrasts earlier connected end-of-edition campaigns with a new approach built around substantial, self-contained war-zone sets. Familiar characters and events supply an entry point, but the emphasis is on giving gaming groups enough background and materials to create their own campaigns rather than simply follow one prescribed sequence.
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Find this article in White Dwarf 520, pp. 4–6.
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