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RULES·WHITE DWARF 520

Delusion Equipment and Upgrades

January 2026·Unnumbered card insert

THE SHORT VERSION

The four delusions provide copying, disruption, healing, variable energy and the promise of a holy treasure. Their upgraded sides make the imagined roles more dependable or rewarding, while the temporary Knight of the Bloody Chalice can lose its exalted status, preserving the uncertainty that defines these adventurers’ shared view of the world.

Back to the original

Find this article in White Dwarf 520, Unnumbered card insert.

The unnumbered game-card section follows printed page 126 in White Dwarf 520, January 2026.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.