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RULES·WHITE DWARF 513

Aspects of War: Debt of Blood

June 2025·pp. 78–79

THE SHORT VERSION

Debt of Blood adds optional battle rage to ordinary games, representing a battlefield under Khorne’s influence. A unit can take one, two or three randomly generated melee benefits, ranging from improved attacks to battle-shock pressure. The gamble comes after fighting: surviving enemies cause the enraged unit to suffer increasingly severe mortal wounds. Players must judge whether extra violence will finish the combat or leave their own warriors exposed to the price.

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Find this article in White Dwarf 513, pp. 78–79.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.