Aspects of War: Adverse Phenomena
April 2025·pp. 72–75
THE SHORT VERSION
This optional variant divides the battlefield into a randomly selected hazard pattern and warns players one round before an effect arrives. Alternating areas may slow movement, reduce Toughness, prevent Stratagems, strip defensive modifiers, grant Stealth or improve attacks. Worked examples explain how the warning round gives both commanders time to escape danger or trap opponents in it, so the environmental effects become tactical information rather than wholly unexpected punishment.
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Find this article in White Dwarf 511, pp. 72–75.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.