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RULES·WHITE DWARF 511

Battle 1: Wot’z Spookin’ You, Ladz?

April 2025·p. 15

THE SHORT VERSION

The Avengorii player places five frightened orruks around the battlefield, and Ironsunz units gain investigation points by approaching and recovering them. The greenskins need at least six Finkin’ Points to win; success offers a later run-and-charge opportunity, while failure lets the vampires impose a control penalty in the next battle. The scenario makes gathering scattered witnesses the central task.

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Find this article in White Dwarf 511, p. 15.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.