Basic Training: Universal Weapon Abilities
January 2025·pp. 48–51
THE SHORT VERSION
Jimbo explains how matching weapons to the correct target turns their printed abilities into useful battlefield advantages. Anti-X rewards target selection, Charge favours protected cavalry attacks and critical mortal damage bypasses high armour saves. Examples also distinguish multiplying hits, automatic wounds and shooting in combat, ending with a Lumineth puzzle that asks readers to exploit their abilities while respecting Khorne’s counters.
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Find this article in White Dwarf 508, pp. 48–51.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.