ModellingWD 508 · pp. 6–7
Tom Danvers uses the Kasrkin’s rappelling lines to support a Valkyrie above its squad. Experiments establish that six stiff one-millimetre wires can carry the aircraft, while carefully planned model positions tell the story of landing, covering fire and moving into a ruin. A magnetised arm keeps one trooper usable in games, and attaching the support wires before painting demands patient assembly of the finished display.
Warhammer 40,000Kill TeamAstra Militarum
LoreWD 508 · pp. 24–31
The Grand Necromystic dredges ancient creatures from Lake Lethis and reshapes their bones into enormous siege constructs. While Marshal Yennard’s soldiers hold a breach at great cost, Anton Kreimnar’s Sombre Sons attack the Mortisans and fossil stores rather than reinforcing the wall. The diversion forces the Petrifex to abandon the siege, buying the city time while leaving much of the dangerous bone stockpile in enemy hands.
Age of SigmarOssiarch Bonereapers
RulesWD 508 · pp. 32–35
The campaign finale makes five fortifications the focus of a race against the Petrifex advance. Attackers can seize positions and bring destroyed units back through them, while defenders use secure outposts for magical gunfire and arriving reinforcements. Scoring balances held defences, destroyed constructs and an Ossiarch breakthrough to the city walls; faction-specific underdog twists keep both sides in contention.
Age of SigmarOssiarch Bonereapers