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RULES·WHITE DWARF 507

The Fires of Embergard

December 2024·pp. 22–25

THE SHORT VERSION

The new Underworlds edition receives a flexible league structure that accommodates variable attendance and different prize preferences. Optional catch-up rules limit weekly results, double a trailing player’s next score or supply a small in-game advantage. Twelve battlefield twists introduce caches, vents, tremors, corruption and collapsing tunnels, giving the league a dangerous Embergard identity.

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Find this article in White Dwarf 507, pp. 22–25.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.