ModellingWD 507 · p. 4
Mark Banks builds a scene around an illuminated Doors of Durin ornament to recreate the Fellowship’s encounter with the Watcher. Bark provides lightweight rock texture over a simple baseboard, plastic trees receive putty roots and a thin resin layer reflects the door’s light. Grey basecoating and broad drybrushing handle the extensive rock without making the project unwieldy.
Middle-earth Strategy Battle GameThe Fellowship1 paint colour
LoreWD 507 · pp. 8–11
Jordan presents a deliberately partisan case for the Skaven as the Hour of Ruin’s protagonists. Their long work poisoning magical nexuses has created the Vermindoom and a tangible territorial base in the Gnaw. He links constant invention, rivalry between the Great Clans and the new region’s strongholds to opportunities for stories and personal armies, ending with a playful pronunciation guide to Queekish names.
Age of SigmarSkaven
CampaignWD 507 · pp. 12–13
Wade announces that the Interlopers have won the Paradyce campaign by a single Strategic point, helped by a final burst of old-edition Kill Team games. The departing Imperial fleet leaves a ruined world for Necrons, Orks and further scavengers to dispute. An accompanying dossier characterises Gorgit’s Blood Axe army, while converted objective markers turn campaign resources into tangible tabletop objects.
Warhammer 40,000Orks