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RULES·WHITE DWARF 507

Scenarios of the Month: The Relocation Orb

December 2024·pp. 20–21

THE SHORT VERSION

A single objective moves between linked locations at the start of each round. The underdog chooses its next destination, while tied players randomise the move. Six points for controlling the orb and four for a battle tactic make positioning, mobility and anticipating the next relocation central to success.

Back to the original

Find this article in White Dwarf 507, pp. 20–21.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.