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RULES·WHITE DWARF 505

Zone Mortalis: Incursion Rules

October 2024·pp. 108–111

THE SHORT VERSION

Incursion adapts Zone Mortalis to open-roofed streets and dense buildings. It defines building capacity, armour, battlements and levels, then adds fortified walls, burning barricades, plunging fire and emplaced shooting positions. Template weapons can force occupants outside and precision fire can pick targets within a building. Designer notes stress agreeing how physical terrain and optional larger militia units will work before play.

Back to the original

Find this article in White Dwarf 505, pp. 108–111.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.