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RULES·WHITE DWARF 505

The War in Hel’s Claw

October 2024·pp. 18–19

THE SHORT VERSION

Three Warcry battleplans place warbands in a ruined city where warpstone and emberstone offer the means to forge powerful weapons. Field Experiments makes a chosen fighter’s critical hits stronger but punishes missed attacks. Crafting Weapons of Power rewards keeping a weaponsmith safely at work across consecutive rounds, while Unearthing Realmstone combines objective control with aggressive engagement and an underdog’s chance to create a new deposit.

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Find this article in White Dwarf 505, pp. 18–19.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.