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RULES·WHITE DWARF 504

Predators and Prey

September 2024·pp. 72–75

THE SHORT VERSION

Rival hunting packs compete for wildlife whose models act independently of either army. Nests spawn skittish scavengers, pursuing predators or hulking beasts, each with different movement and aggression triggers. Melee kills produce Bloody Harvest points, while shooting wastes the prize; killing an opposing carrier can steal its accumulated meat. Lures, reactive movement and fragile carriers make the hunt more than a conventional firefight.

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Find this article in White Dwarf 504, pp. 72–75.

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