CommunityWD 504 · pp. 2–7
The expanded reader section combines affection for older issues with reports of current hobby activity. A long-time collector describes rebuilding a magazine collection, readers welcome Spearhead and Legions Imperialis, and photographed models range from a vivid Lumineth character to a complete blue-and-yellow Mechanicus patrol. A digital diorama contest and a tightly fought studio Underworlds final show other forms of creative competition.
Warhammer 40,000Age of SigmarLumineth Realm-lords
LoreWD 504 · pp. 8–13
Jordan Green encourages collectors to treat the large Warhammer settings as room for their own stories rather than obligations to follow every major narrative event. Choosing a historical conflict or a particular realm can supply a unifying theme. He develops that idea through Shyish-inspired armies: haunted Kharadron salvage crews, cursed gargants, identity-preserving Stormcasts and morbid Lumineth are among the examples linking setting, conversions and heraldry.
Age of SigmarWarhammer 40,000Kharadron Overlords
RulesWD 504 · pp. 22–23
Randomly connected objectives become warp rifts through which models can draw new firing lines. Visibility is checked from the far end and distance combines both parts of the shot, making ordinary cover relationships less dependable. Regular objective control remains important, and an unpredictable hidden fuel cache adds an endgame bonus to a battlefield already shaped by changing rift connections.
Warhammer 40,000