CommunityWD 502 · pp. 2–5
Marco Schulze returns to Tyranids after a long break with a grotesque gunbeast, revisiting the fleets that appeared in earlier publications. Grombrindal reports that duardin unification has produced a noisy clan gathering rather than an easy agreement. Rudy Bigand’s converted Ravenwing Chaplain uses recognisable wing motifs, cool black armour and restrained warm gold to distinguish it from his Black Templars.
Warhammer 40,000Age of SigmarTyranids13 paint colours
CampaignWD 502 · pp. 14–17
The league awards points for playing, winning, facing new opponents and defeating someone above the player on the table. Separate titles recognise painted armies, enemy generals slain and victories in Aqshy or Ghyran, providing several goals beyond the championship. Sam’s diary describes an introductory player overcoming a large deficit, illustrating the format’s capacity for close games and late reversals.
Age of Sigmar
RulesWD 502 · pp. 18–19
An annihilating weapon drives both armies out of their deployment zones, where escalating damage makes delay increasingly costly. Selected infantry gain infiltration or scouting movement to help establish an escape route. Progressive objective control matters, but a nominated saviour unit must also reach a marker by the end to secure the final evacuation award.
Warhammer 40,000