CampaignWD 502 · pp. 14–17
The league awards points for playing, winning, facing new opponents and defeating someone above the player on the table. Separate titles recognise painted armies, enemy generals slain and victories in Aqshy or Ghyran, providing several goals beyond the championship. Sam’s diary describes an introductory player overcoming a large deficit, illustrating the format’s capacity for close games and late reversals.
Age of Sigmar
CampaignWD 502 · pp. 22–25
Each warband nominates a Chosen One who follows a branching campaign map toward the guarded secrets of Talaxis. Trials grant mythic traits and artefacts, while four Ending battles turn accumulated power into progress toward final victory. Taking a longer route improves the hero’s chances against Talaxis’s defences, but successful Endings consume rewards and a slain hero leaves only artefacts to a successor.
Warcry
CampaignWD 502 · p. 26
The Blade’s trials demand either more melee kills than any other fighter or several victories despite self-inflicted harm. Their rewards turn a damaging strike into a second nearby injury or briefly make a weapon much deadlier. The path therefore develops a personal duellist whose success depends on getting the Chosen One into the decisive combats.
Warcry