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INTERVIEW·WHITE DWARF 502

Abilities: A Unified Format

July 2024·pp. 78–79

THE SHORT VERSION

Matt explains how ordinary actions such as running now share the same ability framework as specialised unit rules. A timing bar, declaration, effect and keywords make sequencing and reactions more consistent. Most phases let the active player resolve relevant abilities before the opponent, while alternating Fight abilities remain a deliberate exception within combat.

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Find this article in White Dwarf 502, pp. 78–79.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.