CampaignWD 498 · pp. 8–9
The Bunker campaign moves into its second phase and repeats the additions that allow Combat Patrol and painting to contribute to a team’s progress. Lyle’s Tyranid patrol doubles as the nucleus of a Crusade force, illustrating how one small collection can serve several formats. The rules retain separate personal rewards even when teammates fight each other, while reserving campaign points for battles against rival teams.
Warhammer 40,000
CampaignWD 498 · pp. 12–15
The Imperial defenders finish the first Bastior phase ahead despite individual defeats and strong invading armies. Player diaries trace Dan’s Mechanicus learning to hold back and use Protector firepower, Matt’s expanding Telennar collection and Wade’s effective Flesh Tearers veterans. Three awarded relics offer a stronger grenade burst, steadier battle-shock tests or a temporary surge of resilience before the team scores reset for phase two.
Warhammer 40,000Adeptus Mechanicus
CampaignWD 498 · pp. 77–81
Narrative progression lets Aspect Warriors change paths or become an Exarch while preserving the experience of their previous service. Recovered spirit stones pass a fallen veteran’s lessons to survivors, and shrine statuary, a Ranger and meditation facilities develop the base of operations. Two operations either test mastery across the Aspects or guide the team through uncertain strands of fate towards one crucial final objective.
Kill TeamAeldari