CampaignWD 498 · pp. 8–9
The Bunker campaign moves into its second phase and repeats the additions that allow Combat Patrol and painting to contribute to a team’s progress. Lyle’s Tyranid patrol doubles as the nucleus of a Crusade force, illustrating how one small collection can serve several formats. The rules retain separate personal rewards even when teammates fight each other, while reserving campaign points for battles against rival teams.
Warhammer 40,000
CampaignWD 498 · pp. 12–15
The Imperial defenders finish the first Bastior phase ahead despite individual defeats and strong invading armies. Player diaries trace Dan’s Mechanicus learning to hold back and use Protector firepower, Matt’s expanding Telennar collection and Wade’s effective Flesh Tearers veterans. Three awarded relics offer a stronger grenade burst, steadier battle-shock tests or a temporary surge of resilience before the team scores reset for phase two.
Warhammer 40,000Adeptus Mechanicus
RulesWD 498 · pp. 66–81
Eight Aspect Warriors form a kill team under an Exarch, mixing Dire Avengers, Howling Banshees and Striking Scorpions or concentrating on one shrine. Each Aspect receives five techniques suited to its style, from mobile shuriken fire to acrobatic swordplay and concealed ambush. Tac Ops, ploys, equipment and complete operative cards reward coordinated specialisms, while the campaign section develops their paths, relics and future missions.
Kill TeamAeldari