Retreat!
March 2024·pp. 108–109
THE SHORT VERSION
Cryptguard try to escape through rally points while the heroes destroy those exits before too many foes reach safety. The retreating troops move differently from normal hostiles and can force their way through heroes at a damaging cost. A Gorewarden and supporting defenders buy time, turning the journey into a race to cut off an apparently beaten enemy.
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Find this article in White Dwarf 498, pp. 108–109.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.