CommunityWD 498 · pp. 4–7
Ben Richardson turns miniature boxes into framed dioramas that merge their printed artwork with real scenery. Alexis Siwa describes Be’lakor’s cool blue wings and daemonic skin, while the studio explains the Slann throne’s sandstone and ancient gold. A question about the Doom of Malan’tai explores psychic feeding, and Matteo Pasquali celebrates finally painting an Inquisitor worthy of his childhood ambition.
Age of SigmarWarhammer 40,000Slaves to Darkness13 paint colours
RulesWD 498 · pp. 18–19
This historical battleplan recreates the cleansing of Nurgle’s corrupted terrain around the Genesis Gate. Attacking Wizards and Priests sacrifice part of their normal magical activity to attempt rites of purity, while nearby defenders make success harder. Purified scenery is replaced by Awakened Wyldwoods, so the battle physically changes as the attacker attempts to cleanse all three sites within six rounds.
Age of SigmarSylvaneth
CommunityWD 498 · pp. 30–35
Dan Bonter describes Black Hole Wargamers’ team campaign on Vossas Eight, designed to accommodate changing armies and irregular attendance. Studio elite units include weathered statue-like Retributors, quickly shaded Askurgan vampires, converted Space Wolves, mechanically enhanced witch hunters and Flayed Ones rising through a fiery base. The readers’ gallery extends the elite-unit challenge with monsters and veteran warriors from several games.
Warhammer 40,000Age of SigmarOrks18 paint colours