CommunityWD 498 · pp. 4–7
Ben Richardson turns miniature boxes into framed dioramas that merge their printed artwork with real scenery. Alexis Siwa describes Be’lakor’s cool blue wings and daemonic skin, while the studio explains the Slann throne’s sandstone and ancient gold. A question about the Doom of Malan’tai explores psychic feeding, and Matteo Pasquali celebrates finally painting an Inquisitor worthy of his childhood ambition.
Age of SigmarWarhammer 40,000Slaves to Darkness13 paint colours
RulesWD 498 · pp. 16–17
Damaged grav-tethers make the battlefield’s empyric flux-nodes drift at the start of each round. Alpha and Omega objectives move in opposing directions, with the trailing player able to influence the roll. Both armies score for temporary control throughout the battle, but a final majority grants a further award, rewarding units able to follow changing positions rather than defend fixed ground.
Warhammer 40,000
RulesWD 498 · pp. 18–19
This historical battleplan recreates the cleansing of Nurgle’s corrupted terrain around the Genesis Gate. Attacking Wizards and Priests sacrifice part of their normal magical activity to attempt rites of purity, while nearby defenders make success harder. Purified scenery is replaced by Awakened Wyldwoods, so the battle physically changes as the attacker attempts to cleanse all three sites within six rounds.
Age of SigmarSylvaneth