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RULES·WHITE DWARF 498

Claim the Plunder

March 2024·p. 104

THE SHORT VERSION

Both players secretly bid how long they need to deploy their huge armies, with unfinished units entering reserve. The quickest army chooses the first turn, but later rounds let the player taking second turn secure one objective against immediate contest. Increasingly valuable objectives reward staying in the battle’s developing centre while delayed reinforcements must arrive before they are lost.

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Find this article in White Dwarf 498, p. 104.

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