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RULES·WHITE DWARF 496

Scales of War

January 2024·pp. 16–19

THE SHORT VERSION

Six matched-play battleplans provide a compact event around the Scales of Talaxis. Only one battle group begins on the table, keeping the first round brief, and each mission combines objective control with a distinct sidequest: stealing supplies, leveraging a resilient fighter, holding ground, killing near objectives, revealing new treasure or receiving divine gifts. The article also explains pairing, rankings and awards for a club tournament or a single day’s games.

Back to the original

Find this article in White Dwarf 496, pp. 16–19.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.