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CAMPAIGN·WHITE DWARF 495

Heroes of Civilisation

December 2023·pp. 58–65

THE SHORT VERSION

Cities of Sigmar warbands adapt their shield formations, scouts and improbable Gargoylian companions to the Gnarlwood. Background tables establish a crusade’s identity, while six sites of power change how warbands generate or manipulate ability dice. Two quests reward successful expeditions with unusual artefacts or a growing Dawnbringer Strongpoint, giving small patrols a practical route towards building a permanent settlement.

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Find this article in White Dwarf 495, pp. 58–65.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.