Seize the Crown!
December 2023·pp. 44–49
THE SHORT VERSION
A compact three-battle campaign sends rival armies through the Slidecrown Isle towards its inner sanctum. Battles are capped at 1,500 points and replace the usual battlefield framework with sacred sites whose magical effects can injure, heal, empower spellcasters or disappear altogether. Victories and favoured warriors carry advantages between games, making the final contest the culmination of a short expedition.
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Find this article in White Dwarf 495, pp. 44–49.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.