CampaignWD 490 · pp. 16–17
The Bunker’s first league uses tenth-edition Combat Patrol forces to make regular games easy to arrange. Points reward participation, victories, painted armies and meeting different opponents, while extra titles recognise several kinds of achievement beyond the league winner. The guide explains how to organise models and faction rules, keep a shared table, and use a visible leaderboard to sustain interest through the event.
Warhammer 40,000
LoreWD 490 · p. 117
With Necromunda’s hives cooling after the Great Darkness, the atmosphere produces a vast storm that engulfs the outlands. Archeotek Azymundus identifies thousands of Grey Waste Walkers within it, prompting Cinderak’s gangs to fortify strongholds or mobilise fighters. The resulting attack breaks into isolated street battles where ash, toxic rain and poor visibility make the larger situation impossible to judge.
NecromundaAsh Waste Nomads
Battle reportWD 490 · p. 119
The campaign scenario sends an attacking gang against a fortified position while a moving storm removes fighters from view and forces them to find their way back. In the illustrated studio engagement, Prince Frederick-Byron’s jetbike raiders exploit close combat and ride-by attacks against Escher defenders. The Dyvas’ walkers inflict painful losses, but both gangs bottle and the remaining Escher eventually withdraw, leaving the Fright Knights the attritional victory.
NecromundaFright Knights