LoreWD 490 · p. 7
A reader asks what alien civilisations were doing while the Imperium fought itself. The answer briefly distinguishes the recovering Aeldari, sleeping Necrons, primitive T’au, distant Tyranids and the Kin’s involvement on both sides. Orks remained an active military threat despite their defeat at Ullanor, giving the civil war a wider galactic context.
Warhammer 40,000The Horus HeresyAeldari
LoreWD 490 · pp. 8–11
Phil Kelly explores how small battlefield incidents and brief background references grow into major characters, factions and whole games. Ghazghkull’s origins in Andy Chambers’s army, the long development of Ynnead, early Kill Team and the first mentions of the Horus Heresy illustrate different routes from seed to setting. He also explains how collaboration with sculptors allows apparently mysterious prophecies to foreshadow planned releases, then encourages readers to preserve their own gaming stories.
Warhammer 40,000Age of SigmarOrks
LoreWD 490 · pp. 50–57
A sequence of rival Imperial pamphlets frames the Fourth Tyrannic War as a struggle over information as well as survival. Stenosavant Thoramanda Lhyng minimises earlier invasions and insists faith and Imperial forces will stop the new threat; strategos Sabith D’otramar counters with the cost of Macragge, Kraken’s surviving splinters and Leviathan’s immense reach. Their debate introduces the Nautilon, Promethor and Grendyllus tendrils approaching the Imperium’s heart.
Warhammer 40,000Tyranids