CommunityWD 490 · pp. 12–13
Lyle Lowery presents a worldwide hobby club whose satellites can be established clubs, a few friends or individual players. The monthly section combines achievement cards, leagues and campaigns, two large-game scenarios, rotating skirmish events, Basic Training, Hobby Hangout and community reports. The introduction explains how these regular activities let readers participate in a shared project without requiring a new physical club.
Warhammer 40,000Age of Sigmar
RulesWD 490 · pp. 20–21
Opposing armies establish command infrastructure in contested ground and nominate one objective each as a protective shield generator. Holding ground and keeping a warlord at its own generator earn steady points, while capturing the enemy generator offers a larger reward. Designed for Incursion and Strike Force games, the mission makes defence, aggressive objective play and the generator’s invulnerable protection compete for a commander’s attention.
Warhammer 40,000
RulesWD 490 · pp. 22–23
A historical battleplan recreates the opening assault of the Age of Sigmar, with Stormcast attackers attempting to clear a realmgate held by Khorne’s forces. Both sides can return destroyed non-unique units, but Stormcast reinforcements arrive at variable objectives or near the gate while defenders return from battlefield edges. After five rounds the attacker must leave no enemy near the indestructible realmgate, making sustained pressure essential.
Age of SigmarStormcast Eternals