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RULES·WHITE DWARF 490

The Gates of Azyr

July 2023·pp. 22–23

THE SHORT VERSION

A historical battleplan recreates the opening assault of the Age of Sigmar, with Stormcast attackers attempting to clear a realmgate held by Khorne’s forces. Both sides can return destroyed non-unique units, but Stormcast reinforcements arrive at variable objectives or near the gate while defenders return from battlefield edges. After five rounds the attacker must leave no enemy near the indestructible realmgate, making sustained pressure essential.

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Find this article in White Dwarf 490, pp. 22–23.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.