CommunityWD 488 · pp. 4–7
Tom Strutton turns painted miniatures into a photorealistic coloured-pencil still life, connecting his established art practice with a renewed enthusiasm for Warhammer. Readers also ask about a classic Iyanden Farseer and Nagash fiction. Grombrindal’s response to questions about his own temperament adds humour to a gallery of models from several games.
Warhammer 40,000Age of Sigmar
CampaignWD 488 · pp. 8–11
Leila Craven draws on organising a campaign for more than three hundred players to explain long-distance shared storytelling. Teams, capped submissions and manageable rounds let games, painting, fiction and art contribute without an early runaway winner. A common setting and broad motives create coherence, while narrative updates acknowledge army actions without taking control of other players’ characters. Plot-hook tables offer starting conflicts for either setting.
Age of SigmarWarhammer 40,000
FictionWD 488 · pp. 90–93
Freeguild tunnel troops still confront the beasts below Everquake City despite proclamations that divine intervention has removed Ka-rokk’s Waaagh! A tremor drops Jarba into a deeper cavern, where she discovers a golden apparatus above the city’s fault line. The operators identify her regiment, then murder her to protect the secret under Conclave orders. A Stormcast warning and propaganda about Kamahana frame the distance between public reassurance and private uncertainty.
Age of SigmarCities of Sigmar